Got any old Sega magazines lying around? Perhaps in the loft, garage, or some other storage facility? If so, then you might be able to help us in our quest for a copy of every Sega magazine ever published in the UK. The SegaMags collection currently stands at 643 unique issues, and we’re offering to pay £25 per issue for any of the issues that we’re still missing. Please contact us if you can help out. Here’s a complete list of the Sega magazines and issues that we’re trying to track down:
- MegaTech: 44,
- Mega Drive Advanced Gaming: 25, 31-37,
- MEGA: 38-43,
- Sega Zone: 22, 23,
- Sega XS: 26+,
- Sega XS Classics: 22,
- Mega Power: 22,
- Saturn+: 3, 5-7.
Now, let’s take a detailed look at each of the Sega magazines on that list…
MegaTech: issue 44 (August 1995)
The final issue of MegaTech.
Steve Merrett, the last editor of MegaTech before it was sold on to Maverick Magazines, stated in the letters pages of Mean Machines Sega (issue 36) that the last issue of MegaTech that he saw was a “poster issue” — see the image to the right for the direct quote. Since there weren’t any poster issues of MegaTech up to and including issue 43, this means that issue 44 (the final issue) must have been the poster issue.
Nobody at SegaMags has ever seen the cover of this issue. We know nothing about the issue’s content (other than that it was a poster issue).
Mega Drive Advanced Gaming: issue 25 (September 1994)
Mortal Kombat II served as the cover-feature for this issue, which was only 52 pages long.
This issue featured reviews of Super Street Fighter II: The New Challengers, Streets of Rage 3, Wing Commander, The Incredible Hulk, FIFA Soccer CD, Mario Andretti Racing, and Champions World Class Soccer (Endorsed by Ryan Giggs). The issue also gives us a three-page preview of Mortal Kombat II.
Image scanned from an incomplete copy of the issue.
Mega Drive Advanced Gaming: issue 31 (March 1995)
This was the first dedicated “reprints” issue of Mega Drive Advanced Gaming (where every article had already been published in a previous issue of the magazine). It was probably 32 pages long.
Judging by the screenshots on the front cover, this issue featured reviews of the following games: The Jungle Book, The Incredible Hulk, Chuck Rock II: Son of Chuck, The Ottifants, Captain Planet, Home Alone, and Risky Woods.
Image taken from an advert in issue 38 of MegaTech.
Mega Drive Advanced Gaming: issue 32 (April 1995)
Yet another reprints issue. This issue reprints content relating to various sports games. Again, this issue was probably 32 pages long (which would be consistent with the corresponding reprints issue of MegaTech).
Judging by the front cover, this issue contained articles on the following games: IMG International Tour Tennis, Summer Challenge, Jaguar XJ220, Davis Cup Tennis, Mario Andretti Racing, and Andre Agassi Tennis.
Image taken from an advert in issue 39 of MegaTech.
Mega Drive Advanced Gaming: issue 33 (May 1995)
This particular issue reprints old content relating to beat’em-ups, and in all likelihood it was 32 pages long.
The front cover states that this issue contains articles on the following games: Fatal Fury (possibly both the original and its sequel), Final Fight CD, and Bare Knuckle 3 (the Japanese version of Streets of Rage 3).
Image taken from an advert in issue 40 of MegaTech.
Mega Drive Advanced Gaming: issue 34 (June 1995)
A reprints issue that focuses on Mega Drive shoot’em-ups (a “scintillating shooters special”). This issue was also probably 32 pages long.
The front page states that this issue contains articles on the following games: G-LOC, Ranger X, Gauntlet IV, Sub Terrania, Mega Turrican, General Chaos, F-15 Strike Eagle II, and Soldiers of Fortune (the US version of The Chaos Engine).
Image taken from an advert in issue 41 of MegaTech.
Mega Drive Advanced Gaming: issue 35 (July 1995)
The second issue of Mega Drive Advanced Gaming to reprint old articles on Mega Drive sports games (I hope that there wasn’t any overlap with the games they selected for issue 32!). This issue was probably 32 pages long (like issue 42 of MegaTech).
The front page states that this issue contains articles on the following games: FIFA International Soccer, David Crane’s Amazing Tennis, International Rugby, and Bill Walsh College Football.
Image taken from an advert in issue 42 of MegaTech.
Mega Drive Advanced Gaming: issue 36 (August 1995)
The penultimate issue of Mega Drive Advanced Gaming was a Mega-CD review special. This month, Maverick decided to jazz things up a little bit — the magazine’s logo uses a gradient-fill for the first time, and the cover features a large CD graphic. Once again, the issue was probably 32 pages long (if issue 43 of MegaTech is anything to go by).
The screenshots on the cover suggest that this issue featured reviews of the following games: Silpheed, Wolfchild, Sewer Shark, Bari-Arm, and Racing Aces.
Image taken from an advert in issue 43 of MegaTech.
Mega Drive Advanced Gaming: issue 37 (September 1995)
The final issue of Mega Drive Advanced Gaming.
All we know about this issue is that it was the last one. However, since Mega Drive Advanced Gaming and MegaTech followed what appears to be a near-identical path to their ultimate closure, it’s fair to assume that, like the final issue of MegaTech, this final issue of Mega Drive Advanced Gaming was probably another “poster issue”.
MEGA: issues 38-43 (November 1995 – April 1996)
Nobody has ever confirmed that MEGA lasted beyond issue 37 (the October 1995 issue). However, some anecdotal evidence suggests that it limped on as a “reprints” magazine for at least a few more issues. Given that Maverick Magazines was running MEGA at this point, and given their track-record with Mega Drive Advanced Gaming and MegaTech (which each had six reprints issues and a poster special before finally closing), it’s not too much of a stretch to think that MEGA (for which issue 37 was its first reprints issue) made it as far as issue 43… give or take a couple of issues.
Moreover, a particularly reliable source remembers seeing a Mega Drive magazine on the newsagent shelves shortly after receiving a Mega Drive at Christmas 1995. Unfortunately, our source didn’t buy the magazine — and he can’t swear that it was definitely MEGA. However, since every other Mega Drive magazine had definitely closed by Christmas 1995, then that leaves only two possibilities: either the newsagent in question was selling Mega Drive magazines that were several months out-of-date, or MEGA was still being published in December 1995.
To summarise: we don’t have any hard evidence to prove that MEGA lasted beyond issue 37. Having said that, we also don’t have any hard evidence to prove that MEGA ended with issue 37. So until we have more information, issues 38-43 of MEGA will remain on the wanted list.
The Next Month page of issue 37 indicates that issue 38 of MEGA was going to be a beat’em-up special.
Sega Zone: issue 22 (August 1994)
We don’t have any information relating to issue 22 of Sega Zone. The Next Month page of issue 21 was incredibly vague, only hinting that MegaRace and Battlecorps might feature. Since issue 23 (see below) was a poster issue, it’s difficult to even guess what happened in issue 22. Although we’re open to the possibility of this being a reprints issue, we think it’s probably unlikely. Maverick Magazines didn’t start reprinting old articles in Mega Drive Advanced Gaming and MegaTech until the start of 1995. So our best guess is that this issue probably contained some original content.
The page-count is unknown. Issue 21 of Sega Zone contained 52 pages, whilst issue 23 contained only 8 pages (plus posters). Somewhere between 32 and 52 pages seems like a reasonable estimate.
Sega Zone: issue 23 (September 1994)
The first “poster special” from Maverick Magazines, and the final issue of Sega Zone. This issue was only eight (!!) pages long: one page for the front cover, three pages of adverts, and four pages containing a stripped-down games directory. It also contained several posters (presumably including the three images that are shown on the front cover). The chances of finding a complete copy of this issue — with all of the posters still intact — are vanishingly small. Nonetheless, we live in hope! 😉
Image scanned from an incomplete copy of the issue.
Sega XS Classics: issue 22 (September 1995)
Sega XS Classics was a reprints magazine that recycled old guides from past issues of the regular Sega XS. According to the Next Month page of issue 21, this issue was due to be a “Big Gun Special” featuring Doom, Zero Tolerance and Syndicate.
Issue 21 of Sega XS Classics contained 48 pages, whilst issue 23 of Sega XS contained only 36 pages. This suggests that the page-count for issue 22 of Sega XS Classics is somewhere in the 36-48 page range.
Sega XS: issues 26+ (January 1996 onwards)
It could turn out that issue 26 of Sega XS never saw the light of day. The front cover of issue 25 contained the words “Good Knight Special” in large print, which was a play on the issue’s medieval theme (hence the use of “Knight” instead of “Night”). This could have been a subtle indication that the magazine was closing (as in, “Thank you, and good night”). However, even though there isn’t a shred of evidence to suggest that issue 26 of Sega XS exists, we’re keeping it — and any subsequent issues — on the “wanted” list until we know exactly when the magazine ended.
Mega Power: issue 22 (June 1995)
By this point in its life, Mega Power was billing itself as a dedicated Mega-CD magazine. This issue came with the Time Cop demo disc (which was also cover-mounted on issue 45 of Sega Pro CD). Note that we’re after a copy of this issue with or without the demo disc. This issue was probably 36 pages long (just like issues 21 and 23).
The front cover suggests that this issue features Mega-CD reviews of Eternal Champions, Shining Force, and Ecco 2, along with guides to BC Racers and Snatcher.
Image based on the back-issues pages of Mega Power.
Saturn+: issue 3 (August/September 1996)
The Next Month page of Saturn+ issue 2 stated, in relation to issue 3, that: “Saturn meets PlayStation head on! We unveil all the Saturn conversions from Psygnosis!”. Make of that what you will.
Issue 2 of Saturn+ was 116 pages long, whilst issue 4 was only 32 pages long. This really doesn’t allow us to make a very good guess for how many pages were in issue 3. If pressed, we’d say that the page-count was probably closer to 32 than 116.
Nobody at SegaMags has ever seen the cover of Saturn+ issue 3. However, we know from issue 4 that the Comment section in the Letters page asked readers if they would like to see classic arcade conversions on the Saturn (see the adjacent image, from the Letters page of Saturn+ issue 4).
Saturn+: issue 5 (December 1996 / January 1997)
The front cover indicates that the following games were reviewed: Tomb Raider, Daytona USA: Championship Circuit Edition, World Wide Soccer, Mighty Hits, and Virtual On. In addition, the issue featured part 1 of a Tomb Raider walkthrough (which had been lifted from Paragon’s Play+ magazine and shoehorned into the Saturn+ template).
Image scanned from an incomplete copy of the issue.
Saturn+: issue 6 (February/March 1997)
Thanks to the WayBack Machine, it’s possible to view Paragon Publishing’s old website as it was in early 1997. According to the Saturn+ release schedule, issue 6 of Saturn+ was due to go on-sale on February 27th, 1997. The WayBack Machine captured this page on February 20th, 1997 (one week before issue 6 was due to go on-sale). Since Paragon stated that on-sale dates cannot be guaranteed, we can’t be sure that this issue was actually released.
If it exists, this issue presumably contains part 2 of the Tomb Raider solution that was started in issue 5. It’s also likely that this issue was 32 pages long (like issues 4 and 5 of Saturn+).
Saturn+: issue 7 (April/May 1997)
The only thing we know about this issue is its proposed release date (April 24th, 1997). As with issue 6, we don’t know for sure that this issue was actually released — but we do know that it was definitely planned. It’s likely that this issue (if it exists) was also 32 pages long.
Well, that just about wraps it up! Remember, we’ll pay £25 per issue for any of the Sega magazines that are listed on this page. So the next time you stumble upon a pile of video game magazines, take a minute to see what’s there. You never know, those old Sega magazines could be worth a small fortune. 😉
Oh, and remember: if you’re able to help with the SegaMags quest in any way, then please get in touch.